Ardwynn

I'm a liar, a thief, and a cheat, toots, what else did you expect?

The infamous "King of Thieves" (or "King of Magpies"), Ardwynn is an Awoken that finds himself often in wild situations of his own making. He leads the syndicate "The Magpies", a crime organization that operates more like a thieves' guild than anything else. He claims his intentions are always, ultimately, altruistic, aiming to help the common man when no one else will, but many question those intentions, especially given his cocky demeanor, sharp tongue, and very sticky fingers.

Fun Facts!

  • Absolutely loves music and has a hard time sitting still when he hears a good tune. Or staying quiet, as he's a chronic "sing along" sort of man. Luckily, he has a good voice for it.

  • Ardwynn is actually quite the handyman. He helps maintain a lot of the mechanical stuff in possession of The Magpies, be it Sparrows, ships, or anything in between. Keyword is "helps" — the task primarily falls on local pilot, mechanic, and Third Talon "Eurydice". Still, it gives him an excuse to harass her every now and then.

  • To that end, he is in possession of a kitbashed Sparrow that's the product of smashing together an Eliksni Pike and a Sparrow. Like Scorn Pikes, it does have the capability of leaving a fire trail.

  • Despite popular belief, he is actually quite the intellectual, and enjoys reading. He has a thirst for knowledge, and is often quite curious about various things around him.


Life and the Story So Far

Wild and free, Ardwynn made it a point to be everyone's problem while running his Magpies, taking some solace in the good that they did for those that he felt were all but nearly forgotten. And he was content to live that way until The Darkness came back and killed them all. The Traveler was dead and useless, and all of its little toy soldiers were useless little tyrants, too, so might as well be as comfortable as one can be until the end.

At least, until Uldren Sov fell into his path once more, wearing the name "The Crow". Slowly, he started feeling a little conflicted about his planned trajectory for his life, along with many other conflicted and complicated feelings.

As Ardwynn sought to both leverage and aid Crow and The Vanguard, he found himself questioning his stance versus everything. At his core, he was ultimately a nihilist — how he saw it, they were all going to die when the Darkness came back to finish the job, so they might as well live the best life they can until then. To that end, the offering of "help" from The Magpies to The Vanguard was limited. He aided them in keeping the exiled Concordat in check, and occasionally threw a little intel their way, but ultimately held them (and Crow) at arm's length. And he was content to keep things that way, especially when the Pyramid ships showed up.

Until a little Ghost decided to be a thorn in his side.

Ghost, unpaired and ultimately having given up on the prospect of ever finding his Guardian, took an interest in the loud leader simply by chance, recognizing a strange, strong attraction. He took it upon himself to accompany Ardwynn wherever he could, and aid him, despite the immediate suspicion thrown his way from The King of Magpies. Ardwynn was unused to unpaired Ghosts, and often felt they were a strange, suspicious thing he'd rather not mess with. The Light's warriors and machinations had done him no favors thus far, outside of Guardians being profitable to follow, with plenty of salvage left in their wake. (They were also useful idiots to contract to send on missions otherwise too deadly for his Magpies. They'll do anything for something shiny.)

Eventually, after being shaken up from the brief coming of The Final Shape and the nightmarish horrors of perfect stillness, Ardwynn was forced to reconsider his stance on The Light and the denizens and defenders of The Last City. Despite having at one point threatened Ghost, he protected and worked alongside him while aiding the defense of The Last City while The Guardian and The Coalition fought The Witness in the Pale Heart.

Post-Final Shape

Having been forced to move The Magpies within the walls of The Last City during the onslaught of The Witness's forces, Ardwynn had time to observe and actually, for the first time, live amongst its citizens. Already vaguely familiar with the sociopolitical workings via stolen Vanguard intel, he found himself... dissatisfied with the situation. More-so now that he mostly lived amongst the Eliksni of the Eliksni Quarter. It seemed, to him, The Vanguard was a poor fit for ruling over The Last City. They were better suited to being defenders, soldiers, Guardians, than bureaucrats.

At the same time, he found himself not particularly keen on Spider's tolerated presence. Something needed to be done about him, too.

So The King sought to expand his court, opening membership to Eliksni and Ghost alike. Softened to his new companion, he appointed Ghost to handle all such Ghost affairs. Ardwynn hardly knew what the little mechanical marvels were capable of, so it made little sense for him to try and tell them what to do directly. He still wasn't certain why The Little Lights were flocking to him (though he had his suspicions it was Ghost's doing). While expanding the roster, he also adjusted the responsibilities of his guild. No more were they only concerned with Beyond The Wall, they would aid the people of The Last City, too.

But that didn't mean they wouldn't also still steal from The Last City. They would steal valuables and goods, but they'd also steal hearts.

Ardwynn decided maybe, now that threat of annihilation is gone, that what the people needed... was a little revolution. He wasn't interested in starting a coup, like Lakshmi-2 or Lysander, but he couldn't help but notice that The Vanguard were dragging their feet on re-establishing some form of citizen-led government. Maybe they just needed a little bit of a fire under their collective asses?


A Curious Companion

Memento

For a man that lives his life taking other's people's stuff, Ardwynn is a man that is powerfully sentimental. He puts great weight in the power of memory and mementos. He's developed, over time, the strong belief that immortality lies not in actual eternal life, but in being remembered.

"Immortality doesn't mean shit if no one remembers you."

To this end, Ardwynn's greatest possession isn't his best theft ever (Crimson), but his one and only memento of those he's loved and lost, the necklace around his neck. The concept he originally created upon losing his best friend, Johannes, using a bit of scrap, almost in honor of how Johannes would create all sorts of things from scraps he'd salvage. In time, he would tie tiny new treasures to it, to symbolize the loss of his friends Tian Yu and Yulia, as well. He had, at one time, pondered adding a fourth item to the ring, symbolizing his brother, Kieran, though he knew not if the man was alive or dead, but he thought better of it. When his wife passed away, he buried her with his ring, and took hers, putting it on the cord that held the crafted memento, essentially adding the ring to it.

Much later on, when The Magpies would begin raiding The Reef, they would find a crate of Dreaming City amethyst, and not know what to do with it. He was unaware of the existence of The Dreaming City, and thus was largely ignorant about the significance of the gemstone. Feeling a certain reminder of home (The Distributary), Ardwynn would take some of that amethyst and flake off shards. He'd then remake his pendant with them. It was only fitting that a material unique to The Awoken be used to memorialize dead Awoken.

The necklace is his one and only possession he is ferociously protective of.

As far as he's concerned, it's all he has left of the people that mattered in his life.


Opinions and Thoughts

Ardwynn is an opinionated man, and will often, in no uncertain terms, say exactly what he thinks of someone.

  • Mara Sov: "The Liar Queen. She couldn't hack it as a queen back home, so she dragged us all out here to inflate her ego, no doubt. Fuck her and the ship she flew in on. Heard she did some good against The Witness, though, so... Good for her, I guess. A broken clock's right twice a day, as they say. Still hope she trips and falls down a flight of stairs."

  • The Awoken Kingdom of The Reef: "A kingdom of fools and cowards happy to lick that bitch's asshole. They built a literal ivory tower while everyone else suffered. I'm afraid I have no sympathy for whatever has befallen them. I'll gladly take their stuff, though. Imagine what could've been accomplished had they done the right thing with the technology we brought with us..."

  • The Vanguard: "They mean well, but they're kind of useful idiots, if you ask me. I have a hard time seeing how that ball [The Traveler] is worth such adoration and devotion. Then again, that's why I stayed out of The Last City until recently."

  • Uldren Sov/The Crow: "I... He's... Look, it's complicated. One minute, I can't help but see the bastard that helped his sister feed me and my friends a bunch of lies. But the next minute, I see... a straight diamond, sparkling and wonderful. I know things get weird with the whole 'raised by The Light' bullshit, but I just... it's so bizarre, and it makes me feel weird. They're the same person, to me. Crow's a good man, though, if not a little irritating. I don't know why he wastes his time on me. ... He's amazing at sex, by the way. Don't let the innocent act fool you. He's a freak in the sheets. ... He's right behind me, isn't he?"

  • The Traveler: "That thing is just another alien come to profit off the backs of humanity. Stop worshiping it. It's the one thing — the one fucking thing — I'll agree with Mara on. Sure, it's an important player on the field, but how benevolent it is... I find that very questionable, especially after it apparently was about to go hang out with Savathun, if these reports I've stolen are to be believed. Asshole."

  • Lightbearers/The Light: "I'm going to be honest with you: part of me thinks they're abominations. The fucking gall of that spherical asshole to just sit and watch humanity suffer, then bring people back without a damn shred of a memory — randomly! And worse, it just hands out godlike power to people willynilly! How is that helping?! I don't like that, I don't like this magical bullshit, I don't like any of it. Yes, I'm aware I have Light in me per being Awoken. That's about as far as I'm willing to go on that. Aside from the sexy way. Start bringing people back with their memories intact, then we'll talk."

  • Ghosts: "Weird little fellas. I used to hate them, but now... Now I kind of feel like they're the real victims here. They didn't get to chose to be made for the purpose they were given. It almost seems cruel that The Traveler gave them free will and personalities when they serve what seems to be a singular purpose: to create and maintain Risen. It doesn't seem very fair to them."

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